

I already said here and I’ll say again, and probabaly I’ll say often while I, this game, and this forum be here: SurvivalCraft has a enormous content and a amazing mind behind it to be better and more known game, but firstly Kaalus need to talk more with his fanbase and stop to vanishing all year like this. I played SC again to use the logical gates and the sensation was a mix of me, now, more grown that lived so much with a younger me that only want play a game based in MC but had (and I still have) a affection for this game (SC, I mean). And in a subject called Logic Gates I see all things that has in eletronic stuff in SC. In meanwhile, I started to work hard, I worked in different places, I got married, I started to program apps, and in beggining of this year started to study Computational Science in university. The time passed by, I bought a better cellphone, started to play more MC than SC (because I had already done all things that I wanted to do in SC, like houses, traps, farms, etc) and MC, in addition I can make all this tinhgs that I had done in SC, I could beat all bosses, complete the achievements and so on. I started to play SC about 2012 because MC didn’t works in my cellphone. The other versions of the game still use the old audio system. Please note – currently only Survivalcraft 2 Day One has the fix. If it does, I will submit the full version of Survivalcraft and the remaining games as well. Please update and let me know if everything works.

I submitted the new build of Survivalcraft 2 Day One (version 2.3.11.3) which contains the latest fix.

Survivalcraft also uses OpenAL on all iOS devices, so the change wasn’t too complicated or too risky. OpenAL for Android uses native OpenSL ES backend, instead of the problematic Audiotrack. I completely ditched the current audio system for Android, which used Java-based Audiotrack objects, and replaced it with OpenAL. Unfortunately, the sound issue did not go away, the lags are still there. I made a tentative fix to Survivalcraft 2 full version a few days ago, and submitted it to the store as a test. It gradually started to become a problem recently, as Android devices matured, and the framerate was more likely to stay at 60fps+ all the time. But, as framerate in these ancient times was jittery anyway, the drops weren’t very noticeable. The slow audio playback causing framerate drops on Android has always been there, since 1.17 release back in 2012, the first version available on Android. External keyboard & mouse control not working on mobile devices.“Adventure Restart” functionality not working properly with adventure worlds created in older versions of the game.Framerate drops due to sound effects playback on Android devices.I have finished work on the new bugfix release in the 2.3 series.
